In honor of reaching the final 'unattainable' fame rank with my Embermage (sadly no extra skill point), I present to you my short primer of all Embermage skills in Torchlight II.I've put well over 600 hours into Torchlight II and leveled multiple Elite characters through various NG+ tiers, both on softcore and hardcore, so I know a bit about how the game works. Hopefully this guide will help you in picking skills for your build and whatnot.It's worth a mention that any skills that are based on weapon DPS and deal elemental damage (like Magma Spear, Shockbolts, etc.) convert all weapon damage to that damage type BEFORE calculating any bonuses (such as the elemental damage bonus from items, Focus, the Elemental Boon skill, etc). Magma SpearYou fire a channeled barrage of magma, piercing foes and setting them aflame. Range is 16 meters.The default starting Embermage skill.
- Torchlight 2 Embermage Skills Free
- Torchlight 2 Embermage Skills Pdf
- Torchlight 2 Embermage Skills Guide
It's a quick-firing channeled attack, similar to the Outlander's Rapid Fire. Its main damage comes from the burning damage-over-time effect, not the initial hit, which are both improved by Focus and +% fire damage bonuses. While the skill is not exactly terrible, I'd still respec the initial point into Prismatic Bolt instead.Magma MaceYou summon an enormous mace of fire that channels the energy of your weapons, stunning foes in a five-meter arc and setting them ablaze. Magma Mace does not build charge.Summons a huge flaming hammer and swings it in a wide arc. Magma Mace has a high chance to stun, procs life and mana steal on hit, gains the ability to break shields and slow enemy attacks with tier bonuses, and has a separate stacking fire damage-over-time in addition to its regular fire attack (both scale with Focus). Fantastic if you were to make a melee Embermage, but who in their right mind would want to, really?FirebombsYou hurl three gouts of flame that ignite the ground for three seconds and sometimes cause foes to stumble in panic as they burn, Firebombs gain no charge.Yay, another sub-par fire attack. This skill deals no actual direct damage, instead covering the ground with fire that deals damage over time.
Torchlight 2 Embermage Skills Free
Of course, this means that Firebombs cannot crit or benefit from Fire Brand. Possibly the most useless skill in the entire Inferno skill tree.Blazing PillarYou create giant pillars of intense flame that seek out and immolate nearby foes. Blazing Pillars is good at building charge.Finally, a useful skill. It creates multiple pillars of fire that spread out and seek enemies to kill. The damage is good, with a high chance to burn enemies, which means good synergy with Fire Brand. Also, the tooltip isn't lying – the pillars build charge very quickly.
Great fire-and-forget skill against groups of enemies and single targets alike.Infernal CollapseYou create a concentrated sphere of heat, which suddenly expands outward in a devastating four-meter blast.Creates an explosion at mouse pointer. The damage is fairly decent, although the range of explosion is quite small and desperately needs the tier bonuses to increase it to an acceptable level. Even so, you'll likely be better off spamming Prismatic Bolt than casting Infernal Collapse, because Collapse doesn't really offer anything other than a one-shot damage burst.Immolation AuraA vortex of flame surrounds you, damaging foes within a three-meter radius.The aura only works against enemies at a very close range, which is the last place you want to be as an Embermage.
It has a fairly short duration, doesn't synergyze with Fire Brand and deals low damage. In short, it's not worth it. If you want to use the skill for its damage reduction bonus, I've got three words for you: Skull of Limoany. You can spare the three item sockets for +15% damage reduction more easily than 15 skill points.FirestormYou call down burning cinders from the sky over a 15-meter radius, setting foes alight and increasing their susceptibility to fire damage. Firestorm gains no charge.The fire equivalent of Hailstorm, although much worse because it's similar to Firebombs, as it deals no actual direct damage, instead covering the ground with fire that deals damage over time, so it cannot crit and doesn't benefit from Fire Brand. The overall damage is also smaller than Hailstorm and the fire splinters don't add much. You can safely skip this skill.Charge Mastery (Passive)Your expertise with charge lets you gain it faster, and retain it longer.This is a great skill as long as you have no intention of progressing to new game plus.
Once you reach the late game and acquire decent gear, you will often fill your entire charge bar in a few seconds with Prismatic Bolt or Flame Pillar, making any charge rate bonuses useless.Elemental Attunement (Passive)The Embermage is finely attuned to the elements, inflicting elemental effects on nearby enemies and extending the duration of all elemental effects.Possibly the most misleading skill in the game. The bonus chance to burn / freeze / shock / poison doesn't apply to any of your attacks or skills, but instead affects nearby enemies as an invisible aura. Although the bonus duration DOES apply to other skills, it's not an issue with maxed Prismatic Bolt, as you're spamming that skill and constantly refreshing the duration anyway. Don't waste any points on this skill.Fire Brand (Passive)When you hit a burning enemy, you do an additional burst of fire damage.One of the three highly-useful elemental brands. The damage scales well and is improved by Focus and +% fire damage bonuses. It does damage separate from your attack instead of adding the damage straight to it.
The Brand's damage also has a chance to crit. It's important to note that Fire Brand doesn't benefit any skills that only deal damage-over-time (like Immolation Aura, Firestorm, etc.). Also, it can only proc on targets that are actually affected by burning, not by any other fire-damage-over-time effects (like from Magma Spear, Firebombs, etc.). Icy BlastYou unleash a hail of five ricocheting icy bolts to slow and immobilize your foes.I can think of another skill that shoots five bolts at enemies and happens to be far more useful. Goes by name of Prismatic Bolt, maybe you’ve heard of it? Icy Blast deals damage based off weapon DPS, which is not something you want to see as an Embermage, because your weapon will likely be a stat-stick with low DPS and mostly useless in that regard. Pass.HailstormYou call down shards of ice from the sky, pummeling foes within a 15-meter radius.
Hailstorm gains no charge.Here’s a nice AOE damage skill that doubles as highly-effective crowd control. It affects a very large area, does respectable damage, has a low cooldown, high chance to stun and freeze, and it softens enemies for following ice and electric attacks. What more can you really ask for?Frost PhaseYou vanish from one location and instantly reappear in another, dealing cold damage in both places within a 2.5 meter burst.Your basic blink/teleport skill, a typical one-point-wonder. What’s more, it actually deals damage at the points you’re jumping from and to. The damage scales with player level, not skill rank, and is affected by Focus and other damage bonuses, so it can usually even kill trash mobs on crits.Elemental BoonYou imbue yourself with a bolstering aura which increases your elemental damages and resistances.
Boon's benefits are also applied to any allies within 12 meters.Let me count the ways in which this skill is a waste of points for any late game build. First, the reduction to elemental damage taken will become totally irrelevant as soon as you start stacking Skulls of Limoany for +% all damage reduction. Second, the minor mana recharge doesn’t even matter, as you essentially have infinite mana thanks to the Embermage’s charge bar. Third, the maximum damage bonus from Elemental Boon is equivalent to 76 Focus, which will likely only be a fraction of your total Focus by late game. And finally, can we talk about the pitiful 15-second duration of Elemental Boon? Actually, I’d rather not.
Just forget about this skill.Frost WaveYou hurl forth a wave of ice shards, impaling and freezing foes in its path.Frost Wave is everything that the Berserker's Northern Rage wishes it was. Unlike the Rage, Frost Wave can be spammed as a main attack and the splinters don't spread out randomly. The speed of the splinters also becomes very fast after the Tier II bonus and they're much longer than Northern Rage. However, you really need the full Tier III bonus (5 waves) to have Frost Wave become viable in late game. Second best skill behind Prismatic Bolt to pick as a main attack.Ice PrisonYou summon pillars of ice around a target, trapping it within.
You, however, can pass through the barrier. Pillars reflect damage back at foes attacking them.Ice Prison is more of a survival skill than anything else. It’s useful for temporarily taking a tough enemy out of combat until he breaks free of the prison, by which time you’ll likely have cleaned up the other mobs and can focus on him. Ice Prison loses a lot of its potency in lategame, where it’s just easier and quicker to blast away enemies rather that mess with the Prison. The tier bonuses make the pillars explode when destroyed and significantly reduce the cooldown, making it possible to spam Ice Prison and turn it into a mini-nuke with respectable damage.Astral AllyYou summon an astral clone of a fellow Embermage, who joins you in battle with powerful spells.Summons a mirror image of an Embermage to fight for you. Like with most summons, the duration is pitifully short, while the cooldown is horribly long. The Astral Ally also dies with disturbing ease on higher difficulties, and the so-called 'powerful spells' are nothing more than Magma Spear, Icy Blast and Prismatic Bolt, none of which are improved by your elemental damage bonuses, Focus, etc.
Not really worth the points.Staff Mastery (Passive)Your skill with staves lowers the elemental resistances of enemies when you strike them. These effects are also applied to the Magma Mace, Magma Spear, Icy Blast and Shockbolts skills.The 'requires a staff' line alone should be enough to make this skill worthless, but it’s pretty much useless all on its own. Prismatic BoltYou unleash a flurry of five prismatic bolts that seek out nearby foes.This is the skill that makes Embermages so powerful. The idea behind Prismatic Bolt is to spam it, cause the elemental effects (burn, shock, freeze, poison) to proc, and then have the three brands (Fire, Ice, Lightning) add their damage bonus to each following hit. When the skill is maxed, the elemental effect proc chance will be high enough to virtually guarantee all of them applying on the initial hit because each proc chance applies to every individual bolt.
It's possible for a single bolt to convey multiple elemental effects.Each bolt also carries all four elemental damage components, meaning that the three brands can proc off EVERY bolt. While the poison damage does not have an associated brand, its elemental effect reduces all enemy armor by 33%, improving your overall damage. Also, the tier bonuses for Prismatic Bolt apply to the base damage before all other bonuses, making the Tier III damage bonus far more powerful than something like '+30% to all damage' from random equipment.Prismatic Bolt vs. Every other skillIn my other three class-specific guides, I've done side-by-side comparisons of the main DPS skills (like Flame Hammer vs. Emberquake) to see which is superior. This is not really needed with the Embermage, because Prismatic Bolt blows every other skill out of the water.Let's assume an Embermage who has Prismatic Bolt and all three Brands maxed at rank 15/15.
The Embermage has 1000 Focus (+500% elemental damage) and no other damage bonuses.Initial hit (per bolt): (494. 4) + 500% = 11,856Follow-up (min damage with brands): 11,856 + 3. (2215 + 500%) = 51,726Follow-up (max damage with brands): 11,856 + 3. (6643 + 500%) = 131,430Note that the above damage is PER bolt and WITHOUT any critical hits. Assuming a mediocre late game critical hit bonus of 300%, the maximum possible combined Prismatic Bolt damage per cast would be: 5. (131,430 + 300%) = 2,628,600Comparing THAT to any other skill would be pointless. For example, Magma Spear – even when maxed and using some godly weapon with 10k DPS – would deal at most 180k damage per hit in the above case, and that's including the critical hit bonus and max crit damage from Fire Brand.
Even with its bonus damage-over-time factored in, it doesn't come even close to Prismatic Bolt.Shocking BurstYou unleash channeled bursts of crackling energy, shocking and stunning all foes up to eight meters away in a 75-degree angle.Shocking Burst is a short-range channeled skill that deals damage based on your weapon DPS. Its elemental damage component deals damage over time, which means it can't crit. If you also consider its poor stun chance and insane mana cost at higher ranks, Shocking Burst further cements its position as one of the least impressive skills in the Embermage's arsenal.Thunder LocusYou summon a concentrated thunderstorm at a target location which blasts foes within seven meters for the duration of its existence. Thunder Locus does not build charge.Thunder Locus creates a stationary floating orb that shoots lightning at nearby enemies. Much like Blazing Pillar, it's a great fire-and-forget skill, as it deals good damage and benefits a lot from extra skill ranks and tier bonuses.
I don't really have anything bad to say about this skill.Arc BeamYou pierce your foes with a channeled beam of energy from your weapons. Destroyed enemies split the beam and strike nearby targets as a secondary effect.Another short-range channeled skill with unimpressive damage based on your weapon DPS. The mana cost is even worse than Shocking Burst.
Coupled with poor range, lack of charge generation, and low damage scaling, Arc Beam is another on the long list of 'meh' Embermage skills.Death's BountyYou bind the lifeforce of all foes within six meters of the target. Upon their death, their life and mana are drawn to you or other players through three soul bolts.The Embermage's only healing skill, and pretty effective at that. It essentially turns all enemies in its AOE into walking rejuvenation potions. Killing an enemy affected by Death's Bounty releases bolts that seek out nearby players and instantly heal them on contact.
The tier bonuses are also great, increasing the number of bolts and slowing/stunning affected enemies. Very useful when leveling, but less so in lategame, where you will have no shortage of powerful healing potions.ShockboltsYou release four electrically charged bolts, which follow the ground and ricochet off neighboring objects.Low-damage bolts that scale off weapon DPS. This skill has no redeeming qualities that I can think of.Shocking OrbYou release a slow-moving electrical orb, which discharges energy into foes as it passes.Kinda like a moving Thunder Locus, but way worse. The Orb only lasts a few seconds and the damage is based on weapon DPS, making it pretty negligible.Prismatic Rift (Passive)Your chaotic energy teleports enemies away when they strike you, with a chance of random elemental effects.Grants a chance that attacking enemies are teleported a short distance away from you, and that one or more random elemental effects (shock, freeze, burning, poison) are applied. Sadly, the greatest drawback of this passive is the fact that an enemy has to actually land a hit on you for Prismatic Rift to have a chance to trigger. Blocked, dodged or reflected attacks don't count. Furthermore, it only affects melee auto-attacks, making it barely viable even as a one-point-wonder.Wand Chaos (Passive)Attacks using your wand can result in bizzare random elemental disturbances.
These effects can also happen with the Magma Spear, Magma Mace, Icy Blast and Shockbolts skills.So what are these 'Bizzare Effects'? Pretty much any unique effect that can proc on strike with certain weapons, such as Acid Rain, Meteor Strike, Summon Shadowling, Thunder, etc.
While Wand Chaos can add a bit of variety to your attacks, it can only trigger on auto-attacks and those four listed (useless) skills, also requiring the use of a wand. In other words, don't bother.Lightning Brand (Passive)When you hit a shocked enemy, you do an additional burst of lightning damage.One of the three highly-useful elemental brands.
The damage scales well and is improved by Focus and +% electric damage bonuses. It does damage separate from your attack instead of adding the damage straight to it. The Brand's damage also has a chance to crit.
Shocking Burst and Arc Beam are actually quite good as debuffs. Using an axe (it was the only weapon with -X to all armor I had found sofar) with -2 to all armor per hit, I was able to keep Grell at -100 armor throughout the Fight. The casting cost is per second and will not rise with higher casting speed, so I will now return to my wands, add some casting speed with embers, and some more -X to all armor.
As I read it, Arc Beam is slower but has more range, wich is better for survivability. This is at very low Characterlevels and I have no Idea how it will scale, though.
Just a little thing I've enjoyed from 'ducking' around. Wand Chaos is pretty ducking fun. Use it with either icy blast or shockbolts (as someone already suggested). It randomly cast other attack spells. Plenty of acid rain, meteor strikes and even some shadowlings (or whatever the little bat things are called) from time to time. Also, since icy blast and shockbolts ricochet, and you have at least 8% chance to trigger, it adds up to a lot of random spells being cast on the enemy to boost damage.
Even at 8% it triggers ALOT when you have a room full of mobs. All those extra spells start to add up pretty quickly.
Character Attributes and Equipment Stats -Embermage's Charge Bar- At full bar, Embermage will gain infinite mana and +25% to all skill damages for 12 seconds!Base Attributes at Level 100 (Bonuses are not included)- Strength: 5- Dexterity: 10- Focus: 420 = 210% Overall Magic Damage. Increases Mana and Mana Regeneration too.- Vitality: 100 = 18% Chance to Block. Shields and Tomes will increase this to 75% cap.Stats Allocation- (Focus: 4 and Vitality: 1) until Vitality hits 100.- Put all Attribute Points to Focus until Lvl 100.Main Equipment Stats (Enchants, Socketables and Stat Bonuses to Find)If you are not playing Elite/HC, focus more on your damage output.- +? Focus Attribute Bonus- +? Health- +?% Critical Hit Chance- +?% bonus to Critical Damage- All damage taken is reduced by?%-?% chance to reflect missiles at?% weapon DPSAdditional Equipment Stats- +?
Download serial key nsb. In SSB’s entries for CDSE (for whom first preference is Army/Navy), 10+2 Technical Entry, NDA Entry (for whom first preference is Army/Navy), all Army specific entries and naval direct entries (in Navy board of SSB Selection Center), is held.
Mana or +?% Mana- +?% Cast Speed- Physical/Elemental Armors- +?% to all Damage- +?% to Fire/Ice/Electric/Poison Damages. Weapons, Armors and Socketable Items -Note: I will not mention all specific items to get, to let you enjoy the game.
The game is verybeatable even if you are only using some alternatives to those 'Best' items per slot. Hunt monsters, open chests or gamble to get the items that you need. Good Luck!Any 1-Hand Weapon- Since most of your skills doesn't use weapon DPS, any weapon will do!- Preferably with +?% Critical Hit Chance or +?% bonus to Critical Damage.- Save any weapon with 4 sockets for your socketables. Refer to Socketable Items below.Shield- Preferably with very high?% chance to Block.- The Lvl 23 ' Roundhaven' Shield has 29% chance to Block.- The Lvl 98 ' Parma's Coal-Burner' Shield has 45% chance to Block!All 10 Armors/Trinkets- Refer to the Main or Additional Equipment Stats above for stats to find.- Save all Lvl 60+ Equipments with 40+ Focus. You might use them until Lvl 100.- Save all Lvl 70+ Equipments with?% chance to reflect missiles at?% weapon DPS.
Use them if you are having trouble against long ranged attackers.Notable Armor Sets- Lvl 99 ' Trancendent' Set: The Shoulder Armor, Necklace and Belt looks good.- Lvl 70 ' Emberweave' Set: The Helm and Chest Armor looks ok.Notable Socketable ItemsSave all socketables that are similar to the stat bonuses below. Prismatic Bolt (Active) - Get 15/15- After reaching Estherian Enclave, talk to Thaymor to respec or remove your 'Magma Spear'skill. Put your free skill point to Prismatic Bolt.- This will be your main damage dealing skill! Optional Skills for Unused Skill Points - Total Skill Points Used: 111- Total Unused Skill Points: 21- If you have extra skill points, either upgrade the skills you currently have or save them for later use (after reaching the next required Lvl of skills). You can also invest them to other skills that you like but use the unused skill points above as your limit.Frozen Fate (Passive)- A good passive skill for crowd control. Invest your last extra Skill points here if you can't decide where to put them.Immolation Aura (Active)- A buffing skill that increases survivability. At Rank 15, this skill will absorb 15% damages.- If you have some ' Skull of Limoany' socketables and/or if you are playing Elite/HC, this skill will greatly help your damage reduction rate.Firestorm (Active)- A debuff skill, similar to Hailstorm but this one will only amplify Fire damages. If you want to increase your Prismatic Bolt's Fire damage output, cast this first.
At Rank 15, Fire damage taken isincreased by 48%.- Combo with Prismatic BoltNote: You might need to update your Torchlight 2 to it's latest version or patch to enjoy this guide. Some skill description and game features are different compared to the original version.
If you like this PC game, please support the software developers by purchasing the game!Related Torchlight II Tips & Guides:or.
Putting at least 1-2 points in every embermage passive is kind of a no brainer (especially for prismatic bolt) but my active skills are all over the place. I've only tried a handful of the skills and they seem to range from amazing to irredeemable garbage.Inferno tree - There doesn't seem to be much here?Blazing pillar: Decent. Target-seeking damage is good and it gets great burn chance. Not good at building charge but at least it builds some. Probably guilty of being more flashy than useful.Firestorm: Poor.
A much higher mana cost version of hailstorm that does DOT and no chance to stun. No burn chance.Frost tree - A lot of good stuffHailstorm: Like firestorm but with instant damage and a high chance for a long stun.
Has freeze chance. Pretty good considering it hits everything on the screen.Frost Phase: You can teleport around with no cooldown. Worth putting 1 point in.Frost Wave: Best spell for building charge as far as I can tell, amazing damage. A good spammable skill.Ice Prison: Useful. Like frost phase, worth putting at least 1 point in.Storm tree - It has prismatic boltPrismatic bolt: Amazing spammable spell. Not sure if it's worth maxing out because the increased mana cost doesn't seem to be worth the small boosts or even tier bonuses it gains.Shocking burst: Decent.
Perma-stuns smaller enemies so long as you are casting. The range is deceptively long, but it does semi-depend on DPS. Still a short-range hold-to-cast skill and embermages don't have much going for them in terms of tankiness.Arc beam: Terrible. Have to aim and keep a steady bead, doesn't do much damage and depends on killing things to deal more which is unlikely to happen in the first place.Shock bolts: Spammable but really weak, not sure how that scales if you invest more. Terrible at building charge.Shocking orb: Seems weak as well, and painfully slow moving. I agree stacking elemental damage% bonuses is really important. My game got so much easier when I stopped hodge-podging the best overall gear and focused on stacking a lot of electric or ice bonuses and using that element.I never got high enough level to max out a skill, but how is ice prison an instant kill?You didn't mention the weapons you are using, which are critical to the embermage, dual wand with 100% execute means both wands fire off together and both have the chance to crit and share their bonuses on every hit.I think embermage is the one class where weapons truly don't matter.
I might use 2 wands for bonuses like charge rate, but a shield is pretty damn useful. Feels silly giving up all that execute chance, but spells deal way more damage and once you get enough focus you never run out of mana anyways. I keep pris at 5. Enough to get the tier 1 bonus. It's my left click action. No need to aim, does insane damage.
Unfortunately it doesn't bonus with most weapons though, so your staff/wand is almost totally useless except as a stat stick.I use the stationary shocking ball a lot, can't remember what it's called. Set it in the middle of a group of enemies on the other side of the wall and they die. Great for boss fights to set and forget.And I echo the death's bounty.
Looks like it'd be shit, but it keeps your health up all the time. Maxed out has a nice debuff. I cast that first.Hailstorm is a centerpiece skill.
Pretty fast, huge AOE, debuffs to let your lightning skills hurt more.I don't put points in all the passives at all. Only a few in the ones that add freeze/burn/shock time and help with damage bonuses. Still not even worth maxing out any of them. Charge mastery is worthless.
Yeah I use whatever wand/shield gets the best bonuses like +elemental%/charge/etc. The damage they do is a very secondary consideration. Best DPS staff for DPS skills but so far none of the DPS-based skills seem amazing.I think you're right about charge mastery being worthless. On other classes I'd say they have some bigger bonuses with charge or powerful charge-consuming skills but with embermage it's just infinite mana and how often is mana even an issue.Don't the fire/ice/shock bonus dmg passives activate when you hit an enemy with a spell? I think that's how it is, doesn't have to be with a weapon because that would make them all pretty useless. The storm tree seems to be absolute crap. I use Arc Beam but Frost Wave seems to just outdo it.
I'd imagine it's only good if you need damage diversity.I love Hailstorm since its really great mid-damage waveclear. Also really nice to use every once in awhile against larger targets since it makes them more vulnerable to Ice and Lightning damage.Frost Wave is amazing. 'nuff said.Put more points into Ice Prison.
It scales really well and the tier bonuses are fantastic. It gets to a point where you can cage a larger enemy in it and then just forget about that enemy entirely because you Ice Prison will solo it.The Spectral Ally in the Frost Tree is pretty nice. It's just another unit that does lots of damage. Good against Champion and Boss Monsters.I'll have to respec and check out Prismatic Bolts. Maybe replace Arc Beam with it.
Torchlight 2 Embermage Skills Pdf
Tossing around the chaotic energies of the universe can be dangerous if you don't know what you're doing. Alright, alright—it's still really dangerous even when you do know what you're doing.
But with the help of this guide, you can make it more dangerous for your enemies than it is for yourself and your friends. And that's really what matters in the end, isn't it?Like hot chocolate and marshmallows, our Embermage guide is best-used in conjunction with our, which will be updated with new builds as we hatch them.A note on respecsBy default, Torchlight 2 only allows you to respec your last three skill points (at a steep cost). Thus, you may already be so far in that these builds are impossible to use. Luckily, if you want the freedom to redistribute all of your skill points at any time, the game supports it. You'll just have to follow a few steps. NOTE: This will give your character a visible cheater flag beside your name in multiplayer, just like editing the stats file does. Some people have a problem with that.
Others don't. Just a fair warning.
Find your Torchlight 2 save folder, usually under Documents/My Games/Runic Games/Torchlight 2/save. Open settings.txt, and find the line that says 'CONSOLE:0', which should be third from the top.
Change it to 'CONSOLE:1'. Save the text file, load up a character, and hit INSERT to bring up the console.
Type 'ITEM RespecPotion'. It will appear at your feet. Quaff away to refund all spent skill points. This also has the benefit of letting you choose your starting attack skill on a new character, instead of having to use the default one. It's also worth noting that, as far as we can tell, only characters that actually use the spawn item command will be cheater flagged. Just enabling the console shouldn't mess up your whole account.Got it? Good.All of the following builds have been tested on Veteran difficulty.Embermage Build: The StormbringerUtter chaos.
This build will give your enemies nowhere to run and nowhere to hide, flooding the screen with torrential damage in enough shapes and colors to make the National Weather Service throw up their hands in defeat. It lacks stun attacks, but you should be doing enough damage over a wide enough area that your crowd control is essentially: 'The crowd is now dead.' Gear ChoiceI like staves, but this build can work just as well with dual wands. Go with whatever will get you the most damage output and mana sustainability. You'll need a lot of mana.Stat PointsRemember three seconds ago when I said you'll need a lot of mana? Put at least three stat points into Focus every level until it gets up around 90 (ignoring gear).
The remaining two points can be distributed however you want to shore up your other stats: don't let Vitality get too far below two thirds of your total level if you don't just really enjoy dying. Dexterity gives you dodge chance, which never hurts. And strength can come in handy if and when you do run out of mana and have to whack things.Levels 1-25Your core skill starting off is going to be Prismatic Bolt (Storm tree). Combine it with some points in Charge Mastery (Inferno tree) and Hailstorm (Frost tree). Once you hit 14, grab Thunder Locus (Storm).
By combining it with Hailstorm, you can start to create vast areas of static damage, or layer them to spell impending doom for everything in a small area. All the while, flood the affected region with Prismatic Bolts.Any spare points you find yourself with can go into Elemental Attunement (Inferno) and Lightning Brand (Storm). Avoid Shocking Burst.
As far as I can tell, across all four classes, it is the most useless skill in the game.Levels 26-50Other than picking up Death's Bounty (Storm), which you should prioritize immediately until it hits Tier 2, and Shockbolts (Storm), this is a good time to focus on your passives. Lightning Brand in particular should get some attention, as you'll be replacing Prismatic Bolt with Shockbolts in many scenarios. If you're okay with using respec potions, I would even go so far as to pull all of your points out of Prismatic Bolts once Shockbolts unlocks, and put the latter on right mouse. There will still be some times when Prismatic Bolts are better, such as a large group of enemies in a very wide open area, though, so it's up to you.Free points can be dropped into Prismatic Rift (Storm), especially if you're having survivability issues.Levels 51-100As you continue to max everything mentioned above, you might as well pick up Firestorm (Inferno) to complete your Raining Death From the Sky Trifecta. Because why the hell not, right? This is also the point at which I'd commit to either wands or staves (if you haven't already) and start putting points in the corresponding passive.
Staff Mastery (Frost) will get you more bang for your buck out of your elemental attacks, while Wand Chaos (Storm) will add more insanity to every battle.Beyond that, you could invest some more in the Frost tree and in passives like Ice Brand, but only if you've taken enough freezing skills to make it worth the points. Shocking Orb (Storm) is another fun one to mess around with, sending it lumbering through your thundering killzone before flooding its wake with Shockbolts.
Try to always live by the rule of thumb that if there is anything on screen that is not being electrocuted, frozen, burned, or killed in some other horrible way, you're probably doing it wrong.
Torchlight 2 Embermage Skills Guide
(Level 7): Attacks using your wand can result in bizarre, random elemental disturbances. Theses effects can also happen with the Magma Spear, Magma Mace, Icy Blast and Shockbolts skills.